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May 5, 2006 AdCell Media Launches FREE Cell Phone Content
Over 20 Games and Applications plus 35 Wallpaper Images available for free download to your Cell Phone
May 15, 2006 MauiGames Announces Xtreme Frisball Football
The fun variation on football using a flying disk is now available for beta testing
July 6, 2006 AdCell Media Releases Mobile Ad-Insertion Technology version 3.0
Cell Phone Advertising Just Got a Whole Lot Easier. – Another mobile advertising industry first, AdCell Media announced today the release of its third generation Mobile Ad-Insertion Technology. This includes the client side Ad-In SDK 3.0 and the Internet/WAP side Ad-In Server 3.0
August 14, 2006 MauiGames Announces Release of Hawaii Golf Classics
This realistic cell phone golf game using actual Maui golf courses layouts is now available for testing on your cell phone. It is the World's first ad supported cell phone game using AdCell Media's Ad-Insertion SDK. New Ads are delivered each time the player updates the game or posts their scores.
Aurust 23, 2006 MauiGames Wins Distribution Agreement with Zingy
Through the Zingy Distribution Agreement, MauiGames Studio Releases Hawaii Themed Cell Phone Wallpaper from Three Leading Hawaii Professional Photographers. MauiGames Studio, the leader in innovative and high quality cell phone content, announced today twenty-seven outstanding Hawaiian wallpaper images created by three of the island's best known professional photographers.

Advertisers have a wide selection of ad types that can be inserted into your cell phone application, game, video or images

The AdCell Media Network then delivers the ads dynamically to registered cell phone users of that content. And you start getting Ad Revenue (typically 3 to 5 X greater than product sales)

App/Game Sponsor. This is the opening splash screen displayed while the software is loading. This can be, for example, a logo or text along with a bit of music. Users will see this once every time the application is started or the game is played.

sponsor type ad 

Message Ad. Within the context of the application or game, the user is told they have a message and invited to read it. The presentation is similar to a cell phone notification of a text message or e-mail being received. When selected, a text message is displayed with the ad content.

new message type ad 

Infusion Billboard/Banner Placement. During game play, the sponsor's logo and/or positioning statement is displayed. Players will see this ad one to three times per game played. Each game lasts about 2-3 minutes.

billboard type ad 

In-Game Immersion.The most powerful form of in-phone advertising is immersion. This occurs when the user has to interact with the sponsor's product. For example, the picking of the sponsor's product to improve performance in a game will require the player to learn something about the product. This will happen at least once per game play and has three times the impact of static ads.

 Trek's StumpJumper gets you there in record time!

Crash Sponsor. The nature of the extreme sports play will result in mind blowing crashes, which in a humorous mode, could be appropriately sponsored. Assuming a player crashes, and they all will, this ad will be seen at least once per game play.

crash sponsor type ad

Other types of Ad-insertion include Power-Up, High Score (for games) and Closing Sponsors

 

Maybe its time to request AdCell' FREE AI-SDK
Maybe its time to submit your cell phone content to be included in the
"Fun & Games" Catalog

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