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May 5, 2006 AdCell Media Launches FREE Cell Phone Content
Over 20 Games and Applications plus 35 Wallpaper Images available for free download to your Cell Phone
May 15, 2006 MauiGames Announces Xtreme Frisball Football
The fun variation on football using a flying disk is now available for beta testing
July 6, 2006 AdCell Media Releases Mobile Ad-Insertion Technology version 3.0
Cell Phone Advertising Just Got a Whole Lot Easier. – Another mobile advertising industry first, AdCell Media announced today the release of its third generation Mobile Ad-Insertion Technology. This includes the client side Ad-In SDK 3.0 and the Internet/WAP side Ad-In Server 3.0
August 14, 2006 MauiGames Announces Release of Hawaii Golf Classics
This realistic cell phone golf game using actual Maui golf courses layouts is now available for testing on your cell phone. It is the World's first ad supported cell phone game using AdCell Media's Ad-Insertion SDK. New Ads are delivered each time the player updates the game or posts their scores.
Aurust 23, 2006 MauiGames Wins Distribution Agreement with Zingy
Through the Zingy Distribution Agreement, MauiGames Studio Releases Hawaii Themed Cell Phone Wallpaper from Three Leading Hawaii Professional Photographers. MauiGames Studio, the leader in innovative and high quality cell phone content, announced today twenty-seven outstanding Hawaiian wallpaper images created by three of the island's best known professional photographers.

Selected 2005 Mobile Game Advertising news releases

Wall Street Transcript, David Wanetick, Managing Director. Predicts "advergaming" revenue to reach $4 billion over next three years, thanks to rising development costs. "Advergaming is clearly on a rapid growth trajectory, as it is projected to generate $4 billion in revenues by the end of 2008."

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US-based Massive Inc,- Nov 2005. The leading video game advertising network, says that in-game advertising provides a meaningful new revenue stream by tapping into the $19 billion that advertisers spend each year to reach the 20 million men between the ages of 18 and 34, who are increasingly turning to Xboxes and PlayStations than watching prime-time television globally.Massive, which surfaced earlier this year and boasts $17.5 million in venture capital…

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Double Fusion,- Nov 2005. a San Francisco-based in-game marketing company that recently closed its own $10 million round of financing –

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Nielsen Entertainment -[In-game] advertisers are expected to net a whopping $562 million into the market globally by 2009, according to industry estimates. -- The spectrum of brands adopting in-game advertising includes auto manufacturers, sports goods, consumer electronics, and soda brands, luxury brands like Tag Heuer and Lacoste and the repertoire will only swell. According to Grant Johnson, VP at Nielsen Interactive, Advertisers are increasingly concerned about losing high potential consumers to emerging forms of entertainment.

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RCR NEWS - Colin Gibbs, Nov. 23, 2005. The hottest trend in video games has nothing to do with 3-D graphics, big-brand tie-ins or real-time multiplayer. It's advertising. And it's coming to mobile gaming.

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Nielsen Interactive Entertainment- Nov 2005. A recent study found that 50 percent of gamers said in-game ads make games more realistic, while only 21 percent disagreed.

 

For more cell phone advertising and content news

[2005 News]